"Viewer Verdict"

Client: KFC
Product: Fast Food
Title: Viewer Verdict
Media: Broadcast
Country: Australia
Date Of Campaign: 10th May – 30th September 2018, and 14th March – 6th October 2019

Background: In 2018, KFC became the official naming rights sponsor of the ‘NRL Video Referee’ area at the ground and during the live TV broadcast where footage of contentious decisions is replayed from many different angles – which is very time consuming.Unfortunately, it’s also the moment within the game when fans either momentarily switch off (it’s not that exciting watching someone else watch a screen), get annoyed by how long it takes for the video referee to make a decision or are extremely tense and anxious (the decision could hurt their team’s chances of winning). Our brief was to turn this moment into an asset for KFC; for it to be an opportunity for footy fans to engage with us positively, rather than negatively.Every fan of every team thinks they can do a faster and better job than the video referee. So, KFC gave fans one simple task: prove it.

Idea: The NRL video referee has been causing arguments since its introduction in 1997. Fans continuously question the video referee’s decisions, believing they can do a faster and better job. In 2018, KFC challenged fans to prove it.We created the technology for a real-time, fan-version of the video referee: KFC VIEWER VERDICT.With live API feeds from the NRL Video Referee who reviews and adjudicates on contentious try scoring moments in the game – fans had the opportunity to select ‘TRY’ or ‘NO TRY’ while the official decision was pending.The official decision was then shown, along with a message on whether the fan’s decision matched it. The total result of all viewers’ votes was displayed on-screen in the TV broadcast, in the app and on the microsite. This led to commentators discussing verdicts in-game, while further broadcast integration came in weekly Fox League entertainment shows, where viewer verdicts were debated. The KFC VIEWER VERDICT game was easily accessed through the KFC app. Fans simply pressed the green ‘TRY’ button or the red ‘NO TRY’ button once the video referee was called upon during live matches. The game was deliberately designed to be simple and quick (there was a 30 second countdown clock) because: a) We didn’t want to detract from fans enjoyment, we wanted to enhance it.b) The interaction had to be quicker than the video referees’ decision (which takes on average 24 seconds)What fans didn’t see was how we made the incredibly complex, incredibly simple. Live API feeds had to be synced with the app in a seamless manner to allow players at home to react in real time. The game ran throughout the 2018 and 2019 NRL seasons and promoted via Dynamic Viz Pull-Throughs, which displayed the live results of our viewer verdicts during TV broadcasts.

Results: KFC VIEWER VERDICT launched halfway through the 2018 season. Dynamic Viz Pull-Throughs appeared on-screen during the live TV broadcast, displaying the viewer verdicts in real-time and talked about by the commentary team. Throughout the campaign, the activity reached 8,657,746 people (Fox Footy 2018 & 2019).The game has been played 180,939 times, with 46,988 sign-ups to the app. With the introduction of a competitive leaderboard in 2019, we saw average session times increase to 4:05 minutes as players battled against each-other to win a range of prizes. What’s more, fans who played Viewers Verdict spent 2.47 times more money on the KFC app than those who didn’t play, delivering incremental revenue for KFC of $11,303,282 and an ROI of 9.4 to 1.Most importantly, we ensured that passionate NRL fans had their say while providing an additive fan engagement experience for the KFC brand and for the NRL sponsorship team.

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